Guardrails
Every cycle is checked before anything is signed. When a check fails, CINDR skips or pauses instead of overpaying, and tells you why.
| Check | What happens |
|---|---|
| Price impact too high | The cycle is skipped. The campaign keeps running. |
| Slippage beyond your limit | The trade fails on-chain instead of filling badly. |
| Low balance | The campaign pauses and shows how much is missing. |
| Repeated failures (3 in a row) | The campaign pauses until you resume it. |
| Spending limit reached | The campaign completes. Restart it anytime. |
| Unsafe token | Refused when you create the campaign. |
| Sale price moved | Nothing is sold below the minimum you approved. |
Price impact vs. slippage
- Price impact asks: would my own trade move the price too much? If the pool is thin, the cycle waits.
- Slippage asks: did the market move between quote and trade? The network enforces it.
A good start is 1% slippage and 2% price impact. If cycles keep getting skipped for impact, use smaller amounts more often.
Fees
Each cycle pays normal Solana network fees from the campaign wallet, including a priority fee to land quickly. That's why every wallet keeps a small SOL reserve (about 0.01 SOL).
Not financial advice
Buybacks are market trades. Results depend on price, liquidity and fees, and CINDR can't promise returns.